I'm Gregor, a fourth year student at Abertay University in
Scotland soon to graduate the Computer Game Applications
Development degree.
I'm passionate about
gameplay programming and have experience with C++, C# and a
variety of game engines, primarily Unity and Godot.
Ever
since I was young, I've had a strong interest in game
development and learning how games work. I spent countless hours
making games on Scratch, messing around in level editors like
Super Mario Maker and LittleBigPlanet, and watching YouTube
videos about the development of my favourite games. This
eventually lead me to where I am today, studying games
programming at university, as well as creating games in my spare
time with the Godot game engine.
Here are some of my projects, both personal and from university.
Click
on the thumbnails below to learn about each project!
C# - Godot 4 - 2026

A 3D platformer prototype with procedurally generated levels
tailored to the genre.
Winner of the Abertay
Digital Graduate Show 2026 - Ninja Kiwi Award for Games
Programming. Level generation, player character, level
mechanics, and everything else was programmed by me, using
the Godot engine. Solo project for my Honours.
Key
features:
I enjoy participating in game jams with friends
and other
students. Here are some highlights!
C# - Godot 4 - 2025
Get on itch.io
An endless golfing game with upgrades, inspired by Hill
Climb Racing.
This was made in a group with 2 other
programmers and 2 doing art.
Aspects of the
game I developed: