I'm Gregor, a Scottish games programmer and Abertay
University graduate with a First Class BSc (Hons) degree in
Computer Game Applications Development.
I'm
passionate about gameplay programming and have experience with
C++, C# and a variety of game engines, primarily Unity and
Godot.
Ever since I was young, I've had a strong
interest in game development and learning how games work. I
spent countless hours making games on Scratch, messing around in
level editors like Super Mario Maker and LittleBigPlanet, and
watching YouTube videos about the development of my favourite
games. This lead me to study games programming at university, as
well as creating games in my spare time with the Godot game
engine.
Here are some of my projects, both personal and from university.
Click
on the thumbnails below to learn about each project!
C# - Godot 4 - 2026

A 3D platformer prototype with procedurally generated levels
tailored to the genre.
Winner of the Abertay
Digital Graduate Show 2026 - Ninja Kiwi Award for Games
Programming. Level generation, player character, level
mechanics, and everything else was programmed by me, using
the Godot engine. Solo project for my Honours.
Key
features:
I enjoy participating in game jams with friends
and other
students. Here are some highlights!
C# - Godot 4 - 2025
Get on itch.io
An endless golfing game with upgrades, inspired by Hill
Climb Racing.
This was made in a group with 2 other
programmers and 2 doing art.
Aspects of the
game I developed: